Operation: BoomSlang! – Press Kit
Top-Down, Twin-Stick, FMV-Infused, Action-Packed MADNESS!!!
Early Access Release Date:
17 September 2021
Planned Full Release Date:
Steam – Windows (Early Access)
Planned for Release:
Xbox Series X/S
Top-Down, Twin-Stick, FMV-Infused, Action-Packed MADNESS!!!:
Operation BoomSlang! is a Garage-Indie Action Game with varying Play Modes (both Multi-Player and Single-Player) centered around hunting creeps, collecting treasure, trading in resources to obtain power-ups and competing in a myriad of different ways, while all being wrapped up in a FMV/Low-CG Hybrid Fever Dream.
Developed and Published by South African Solo-Dev, Tiaan Gerber (Skermunkel).
Players are placed in creep-infested, boundary-shifting arenas, where they need to build up hunting points and collect treasure in order to afford different Power-Ups. In Multiplayer Modes, this gives Players multiple ways of competing against or with each other as well as diverse forms of achievements and challenges, in Single Player modes this will either serve as creative challenges for the Story Dungeon or interesting obstacles or tasks for each consecutive round in other Single Player modes.
With 5 weapons to choose from there is never a dull moment in a round of Operation: BoomSlang! Whether it’s the Plasma Rifle for pinpoint accuracy and those deadly kill-shots, the Plasma Shotgun for those spots that just a little bit too crowded, the Plasma RPG when you like to ‘live dangerously’, the Plasma Sword to get up close and personal or the Plasma Grenade when you just feel like leaving someone a present 😉
Hunt Creeps for Points, Collect Treasure, Trade in Resources for Power-Ups, what could be more natural, circle of life! Protect your vulnerable bag of skin from things like Lava Pits and Rabid Wolf Bites with the Plasma Shield (yeah everything here is made of Plasma, its a great vague, I mean versatile piece of tech, what do you want us to do about it). Burn your enemies (or yourself, lol) with a conjurable Pit of Fire! Hop over those pesky high arena walls and barriers with the Rocket Jump or bring down judgement with a FRICKEN LIGHTNING STRIKE!!! Yeah!!!
Where would one be without Abilities? Truly one of the Universe’s most important questions. That’s why we gave ya a Rocket Dash, cause gee golly whizz it sure is neat watching your character zipping and zooming across the screen, ain’t it? Wait, who put that grenade there?… Oh yeah and who needs to, pfft, like ‘walk’ to things even, like I know right? That’s why we just had to strap a ridiculous Vacuum to your suit so you can bring those juicy boxes a bit closer a bit quicker and yank the loot from right under your opponents’ noses.
In Operation: BoomSlang! you take on the role of a military agent part of a black-ops experiment with the purpose of studying the discovery of strange new creatures and areas. Where each agent needs to compete against other agents (not knowing they are part of the same experiment/unit, actually being clones of each other and being duped by VR/AR and AI brain implants), hunting as much of the wildlife while collecting as much resources in order to feed the military operation with the data and funds they crave. See, I told you, Fever Dream level stuff…
Development on Operation: BoomSlang! began as a Rogue-lite Top-Down, Procedural Dungeon Concept in mid 2020, with the focus of blending low poly art, stark lighting styles and Animated FMV Sprite Cut-Outs in order to create a unique artistic look.
Then, after struggling to find a unique hook and angle for the game, in late 2020, developer Tiaan Gerber played a few rounds of Overcooked 2 and got obsessed with adjusting the top down shooter gameplay of Operation: BoomSlang! and develop it with a frantic but focused, 1-screen, Party Arena design approach.
After running with this concept the Eureka moment for Operation: BoomSlang! was found and developer Tiaan Gerber created a playable test demo for the Steam Game Festival in February 2021.
The feedback received from the Steam Game Festival allowed Tiaan to identify the missing features and components in order to make the experience feel more fully fleshed out.
Following another few months of development and after adding more weapons, power-ups, features, playing modes and arenas to the title, Skermunkel released the Early Access version of the Operation: BoomSlang! onto Steam on 17 September 2021.
Current and Future Plans:
Now, Tiaan and Skermunkel are hard at work in adding the remaining content in order to get the game ready for the Full Release as well as porting to consoles and mobile platforms.
The content and features that still need to be implemented into Operation: BoomSlang! include the Cross-Platform Online Multiplayer Modes in development for the game, more Arenas, more Creep Types, a Resource Rewards Systems coupled with a “Build and Share your own Dungeon” feauture, character cosmetics and customizations and so much more.
We plan to complete the main development cycle with all the major feature updates by the end of 2022.
Skermunkel is a small, family-run, indie studio, consisting of Tiaan Gerber as the Director, Lead Developer and Lead Designer, Lelanie Gerber as the Amin & Community Manager Dennis Gerber as the Business Manager and Dylan Gerber as the Physical Prop creator as well as Game Tester & QA working under his workshop 3D Create Shop. At Skermunkel we strive to create unique and fun experiences that not only gives the player extraordinary stories but also novel ways to interact with familiar game mechanics.
You can contact [email protected] for more information on the game and development itself.
You can also talk to our props partner, 3D Create Shop, at [email protected] if you want more details on the cool physical masks and props we are creating for the FMV Boss Sequences in Operation: BoomSlang!
Tiaan Gerber – Lead Developer and Designer
Lelanie Gerber – Admin and Community Management
Dennis Gerber – Business Management
Dylan Gerber – Physical Prop Creation + QA and Testing