We’re a bunch of rascals!
Skermunkel is an Indie Game Studio founded by Tiaan Gerber, Co-Founder of Skobbejak Games, with more than 8 years of experience of development and publishing on all the major gaming platforms, including Steam (PC, Mac, Linux), PS4, Xbox One, Nintendo Switch, iOS and Android.
Tiaan has built a few indie games from the ground up since January 2013 and has worked on games such as Vapour, Vapour: Part 1, ‘n Verlore Verstand, Tyd wag vir Niemand, Geeste and Time Hardly Waits.
Skermunke’s first title is called, Time Hardly Waits, which is available on Apple App Store as well as the Google Play Store.
Time hardly waits is a mobile port + conversion of Skobbejak Game’s title, Tyd wag vir Niemand, available on Steam, Xbox One, PS4 and Nintendo Switch.
Skermunkel has started on its first in-house project titled Operation: BoomSlang! which is a Top-Down, Twin-Stick, Multiplayer, Action-Arena Shooter which is slated for a Q2 2021 release on Steam, with PS4, Xbox One and Nintendo Switch versions to follow soon after.
Skermunkel has also started it’s journey into the blockchain gaming revolution and we have partered up with the fine folks at BlockBastards and their QUDO platform.
If you want to join the Play-To-Earn, blockchain gaming revolution and earn cryptocurrency in the form QUDO Tokens just for playing video game, you can check QUDO at:
We also have a close relationship with our good friends at Skobbejak Games, which Tiaan is a Co-Founder and Co-Lead Developer of along with his childhood friend Alexander Ehlers. Skermunkel’s first title, Time Hardly Waits, is a mobile port + conversion of Skobbejak Games’ title, Tyd wag vir Niemand, and we plan to collaborate more with them in the future 😉 You can go here to find out more about Skobbejak Games:
And then we also have a strong relationship with 3D Create Shop the 3D Printing Service and Custom Prop/Merchandise Manufacturing company, headed by Dylan Gerber. You can check out more about 3D Create Shop here:
Founder and Lead Developer of Skermunkel
Serving as the main Developer and Designer of Skermunkel as well as the Director, Tiaan strives to lead and guide the studio to the next great frontier and create novel and fun games. With over 7 years of professional industry experience creating games in the Unity engine and publishing titles onto all major platforms, including Steam, PS4, Xbox One, Nintendo Switch and iOS
To check out Tiaan’s past experience and projects he’s worked on, check out his other studio, Skobbejak Games at:
You can get a hold of Tiaan at:
Business and Community Manager
With over 30 years of experience in the Financial, Sales and Service sectors. Dennis is Skermunkel’s Business Management and Community Management power house.
For business inquiries contact Dennis at:
Physical Prop Maker + QA & Testing
With his immense knowledge and expertise on a myriad
of different physical trades such as 3D Printing,
CNC Routing and Engraving, Welding and
Woodworking, Dylan serves as the center piece for
not only props and sets for our FMV ambitions
but also future Merchandising and Branding duties.
Additionally, Dylan also helps out a ton on
Quality Assurance and Game Testing.
You can contact Dylan at:
You can also check out his store at: