Publishing

While we know how to publish to all the major platforms and can do it all ourselves, we are looking to find a Publisher and Mentor-ship to partner with for our latest unannounced title, to maximize our potential and to then be able to concentrate on developing fresh and fun titles while growing and nurturing our community directly alongside our future partners.

We are busy finalizing our Pitch Deck and Vertical Slice as we speak in order to achieve that goal. Keep your eyes open!

Stay Tuned

and watch this space!

We are busy with a brand new, super cool, in-house project for Steam (PC, Mac, Linux), PS5, Xbox Series X, PS4, Xbox One and Nintendo Switch.

Check back soon, we will be announcing this bad boy in a short while and you dont want to miss it! 

ABout us

We’re a bunch of rascals!

Skermunkel is an Indie Game Studio founded by Tiaan Gerber, Co-Founder of Skobbejak Games, with more than 7 years of experience of development and publishing on all the major gaming platforms, including Steam (PC, Mac, Linux), PS4, Xbox One and Nintendo Switch.

Tiaan has built a few indie games from the ground up since January 2013 and has worked on games such as Vapour, Vapour: Part 1, ‘n Verlore Verstand, Tyd wag vir Niemand, Geeste and Time Hardly Waits.

Skermunkel has started on its first in-house project which will be announced soon, while looking for a Publisher and Mentor-ship to partner with.  

Keep on the look-out for more members that will be joining the team soon.

Tiaan Gerber

Founder and Lead Developer of Skermunkel

To check out Tiaan’s past experience and project’s work on, check out his other studio, Skobbejak Games at:

www.skobbejakgames.com

You can get a hold of Tiaan at:

tiaan@skermunkel.com

Dennis Gerber

Business and Community Manager

With over 30 years of experience in the Financial, Sales and Service sectors. Dennis is Skermunkel’s Business Management and Community Management power house. 

For business inquiries contact Dennis at:

dennis@skermunkel.com